Wednesday, May 10, 2017

Board Game: Super Munchkin

I can basically just cut-n-paste the header from the last time I played Munchkin, huh? 


The Game: Munchkin
The Publisher: Steve Jackson Games
Time: 20 minutes to an hour, depending on how many people are playing
Players: Me, Teagan, Cael

Kick in the door...heroically!
Game Play: Super Munchkin is just Munchkin reskinned. So: you start out level 1 and no class or race, and then every turn you kick in a door. If you get a monster (sorry, villain) you can fight it. If you win (meaning your level is higher than its level) you go up a level. You can also find treasures (which mostly just give you bonuses to levels), backgrounds (which are like races and give you some special abilities), and traps (which do bad things to you). 

Behold, I am a mutant.
First one to level 10 wins. Much of the strategy of the game, such as it is, is to hit your opponents with modifier cards to make it impossible for them to win fights, or end fights before they can win them, and so on. You can ask for help from people (and they've specified now that you can only accept help from one person at a time), and I usually agreed to help when the kids would ask, but if I were serious there's no way I would because no matter what they give you, the person you help always winds up closer to winning. 

Opinions: I dunno. Munchkin is cute and all, but I find the endless reskins a little boring. There's usually some attempt at shifting the rules a little, but not so you'd notice. Plus, a lot of the humor relies a little too much on gender stereotypes (fun fact: Your character starts off the same gender as you, and then there are references to cards making you "switch" genders). It never quite crosses over into offensive, but it's more than a little sophomoric. 

Cael handily won this game.
Keep? Probably not. I have Munchkin classic, and that skin suits the game better.